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This reads cleanly as Aeldari Guardians, the baseline infantry most lists are built around. On the tabletop, Guardians aren’t taken for damage output or durability — they’re taken because they let the rest of the army function properly. They hold home objectives, screen movement, and provide just enough presence that faster or more specialised units can focus on pressure and timing elsewhere. Guardians work best when they’re doing simple jobs well and staying out of unnecessary fights. If they’re trading shots at long range, screening deep strikes, or quietly scoring points, they’re doing exactly what they’re supposed to do. Pushing them forward aggressively usually costs more than it gains. As a proxy, the standard infantry silhouette makes their role immediately clear, which helps keep games clean and avoids confusion about intent. This is a practical inclusion for any list that values reliability and board control over flashy plays.
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