Dune Crawler Weapon Options – Adeptus Mechanicus Walker Armaments (Weapons Only)
Description
Marvin again. This one’s for the players who know that a Dune Crawler lives or dies by what you bolt onto it. The chassis is tough either way, but the weapons decide whether it’s zoning the board, babysitting objectives, or quietly deleting something your opponent thought was safe. Swapping armaments completely changes how people move around it — some loadouts make opponents spread out and play cautious, others dare them to step into firing lanes they really shouldn’t. This set is weapons only so you can adapt your crawler to the list you’re running without rebuilding the whole model every time your mood (or meta) changes. On the table, clear weapon profiles matter a lot; both players should be able to look at the model and immediately understand what kind of problem it represents. These options are meant to do exactly that, without clutter or guesswork, and without turning the crawler into something fragile you’re afraid to touch during a game. Pick the gun, define the role, and let the rest of your army play around it.
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