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These are Mandrakes, and they’re basically disruption wrapped in shadow. On the tabletop, you take them to be annoying, not durable. They show up in awkward places, touch objectives, threaten backline units, and generally force your opponent to screen more than they’d like. They’re not there to win fair fights and they definitely shouldn’t be pushed into the open for no reason. Their value is positional — stealing points, forcing bad movement, and making people waste time dealing with something that isn’t your main threat. If they die after pulling attention or flipping an objective, that’s a win. If they survive, your opponent probably misplayed. Treat them as disposable pressure and they’ll usually do more work than their profile suggests.
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