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Tombworld structures
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Tombworld structures

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Description

Buried machine-cities and the geometry that surfaces above them. This is the architecture of a dormant tomb world: angular obelisks, stepped plinths, glyph-cut slabs and half-risen structures that look as though the sand has only recently slipped off them. The design language is deliberately cold and symmetrical, all hard edges and repeating alien script, so a table dressed with these stops reading as generic sci-fi rubble and starts reading as somewhere very old that has just woken up. Supplied as a multi-file set, there is enough variety here to scatter across a full board or to concentrate into a single dense ruin. The pieces do duty as line-of-sight blockers, as scatter between deployment zones, or as objective markers where an unmistakable silhouette beats another stack of crates. Aimed at players fielding an undying robotic legion, and at anyone building a desert-world board that needs something stranger than adobe walls.

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