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Description
This is a Venom, and it does one thing very well: it moves units fast and asks questions later. On the tabletop, Venoms are about tempo, not durability. You take them to get something important into position early, force your opponent to react, and accept that the transport itself probably isn’t making it to the late game. That’s fine. If it delivers a unit, blocks a lane, or forces shots away from something more valuable, it’s already earned its points. Venoms work best when you treat them as tools rather than assets — move aggressively, take angles, and don’t hesitate to sacrifice them if it opens space elsewhere. If you’re trying to keep one alive all game, you’re probably using it wrong.
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